![]() With Je06jm‘s contribution, you can now also take advantage of AMD’s Fidelity FX Super Resolution 1.0 (FSR 1.0) to dynamically and beautifully render at lower resolution while keeping your game running smoothly. They’re also working on a Direct3D 12 renderer for better Windows and Xbox support. As always, Godot wants to see people create games on the full spectrum of devices for everyone to enjoy. For that, they’ve integrated an OpenGL-based compatibility renderer aimed at supporting older and lower-end devices. ![]() While Godot is excited to leverage Vulkan for performance optimization going forward, it was very important not to penalize users with less powerful hardware. With two new Vulkan backends (Clustered and Mobile), Godot rendering has never been so advanced. The Goldot team embedded OpenXR in the engine’s core and introduced Godot XR tools, which will help developers of XR projects. Godot 4.0 runs on Windows, Linux, and MacOS, and also Android devices.
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